It starts with the brief
Who’s coming, what should they feel, what should they remember? We read the audience, the space and the message before anything else.
Zirolu is a Jakarta-based engagement and experience partner. We concept and build brand experiences people can touch and play with, and still talk about after the event.
How we work
Who’s coming, what should they feel, what should they remember? We read the audience, the space and the message before anything else.
We sketch the experience the way a guest will live it, then choose what it runs on: custom IoT sensors, a touchscreen, projection or an engagement platform. Sometimes all of them, sometimes just one.
We build it rough, put real people in front of it and fix what doesn’t feel right, long before opening day.
Fabrication, hardware, software and content come together on site. Every touchpoint is tested until it works the first time.
Our crew runs the day. Data from sensors and the engagement platform shows what worked, for the report and for the next idea.
Case studies
The brief, the idea and every step from first sketch to opening day.
Keep scrolling to move through the cases →
We start with who is coming, the space they walk into and what they should feel. The tech gets picked after that.
Light, sound, projection, touch and scent, choreographed into one experience people walk into.
Sensors, controllers and touchscreens we design and build in-house, made to survive long event days.
NFC bands, QR, points, leaderboards and redemption that tie a whole event or campaign together.
Mini-games and multiplayer formats, for briefs that are best told through play.
AI that responds to every visitor, AR that brings the brand into their hands and VR worlds they can step inside.
Zirolu is the engagement and experience partner of ANTIGRVTY, based in Jakarta since 2010. We come up with the concept, design it, build it and run it, with our own hardware, software and crew.
One team from the first sketch to the last guest of the night, so the idea that gets approved is the one people actually experience.
Custom. We build the game around your brief, your product and your audience: the mechanic, the visuals and the hardware. Race Together turned MotoGP into a multiplayer race for Pertamina, Storm Ride made Maybelline’s wind and water proof claim into a pedal duel, and Product as Controller turns the product on the shelf into the controller. It is not a ready-made game with your logo on it.
Yes. We build rooms where light, sound, projection, touch and scent respond to each visitor, like Soundsorial for IQOS × Devialet, and the same idea can scale down to a compact format for a booth or a mall atrium.
Yes. You can rent per day or for the whole run of your event, whether that is one day or a multi-day exhibition. Everything comes styled to your brand and run by our crew, and it can be customised further when the brief needs it.
It depends on the format, the number of units, the number of days and how much is built custom. Message us on WhatsApp at +62 811-1099-994 or email [email protected] with the date, the venue and the expected number of visitors, and we will send a quote.
You can, and for some events that is enough. The difference shows on the day: a template game with a new logo rarely fits the brief, and equipment that has not been tested can fail when the queue is at its longest. We design, build and test the hardware and software ourselves in our workshop until it works the first time, and our crew runs it on site.
Samsung Galaxy · Galaxy Experience Zone
Physical engagement. Digital data.
Walk visitors through the full Galaxy story across the booths, and move the physical stamp rally into a digital flow.
Connect physical stamps to a stamp card on the visitor’s phone, with booth checkpoints and reward redemption.
A stamp card on each visitor’s phone, booth checkpoints and a live dashboard for stamps and reward redemption.
Almost every activation runs on stamps. Visit a booth, get a stamp, fill the card, win a prize. It works on the floor, but every card ends up in a bin. Who played, where they stopped, which booth pulled people in: nobody can tell.
Visitors still press a real stamp at every booth, the part people love. The stamp lands on their own phone instead of a card, and every press becomes one data point.
A web app opens from a code at the entrance. Three steps from arrival to reward.
Scan, sign up in seconds on the visitor’s own phone.
Press the booth stamp on the phone to clear each mission.
Fill the card, spin for the prize, claim it on the spot.
Visitors, completion and drop-off per mission update as people play, so the team can act on the day. At Galaxy Experience Zone, mission 3 lost 27% of players. We knew exactly where people stopped.
When the doors close, the brand gets a single report instead of a box of cards: who came, how far they got, what they won and when the floor was busiest.
Galaxy Experience Zone on the day: visitors stamping their own phones at every booth, the web app doing the rest, rewards claimed on the spot.
The stamps, web app and dashboard are a kit. Swap in a new brand, new missions and new rewards, and the same system is ready for the next activation.
IQOS × Devialet · Soundsorial Collection
Your voice, made to keep.
Create engagement around sound and give visitors something personal they can take home.
Capture a short voice recording, turn it into a sound signature, and carry that signature into the room’s light, sound and a physical keychain.
A voice-led light and sound experience, with each visitor’s waveform turned into a keychain to take home.
The brief was engagement built around sound. The catch: a sound is gone the moment it ends. People needed to play with it, and then leave with something they could hold.
We built an immersive room where the visitor’s voice drives everything. LED and projection respond to each person, the room plays them back, and a round table walks them through every step.
Visitors speak for five seconds. The app reads their average frequency, peak and clarity, then names the voice: bass, baritone, tenor and more. Then they strike a pose and make their sound visible.
Every signature is turned into a keychain: the waveform of the visitor’s own voice, something to carry home. A queue number and a QR code let them collect it and keep their results.
The same flow, start, speak, pose, signature, scales down from the room to a single totem. One idea that fits a launch, a mall atrium or a booth, and can travel from one event to the next.
Projection mapping calibrated from a laptop, every result screen checked by voice, the round table tested step by step, before the first guest walked in.

A room for a launch, a totem for the road. Either way, every guest takes their own voice home.